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Pokemon automize serebii
Pokemon automize serebii






They wanted everything in it but something happened and so, late in development they had to change plans "But it didn't help SWSH" I hear you say? That's because, as we have evidence, they didn't plan for it to be the case. This will allow for them to not be overloaded and can plan ahead for games with lower Pokémon counts and we can then see changes and enhancements, as we can see with Legends which has

pokemon automize serebii

So, they now have made the decision to not include every Pokémon in their game, much like how DQXI doesn't have every enemy, Yo-kai Watch 4 doesn't have every Yo-kai, no Digimon game has every Digimon, Monster Hunter games don't have every monster. Even with Pokémon CG Studio expanding their staff, that would take months and months, focused just on this one feature. That's 11,000 animations you need to create. You're implementing a new feature which needs 10 new animations. So, let's say you're Game Freak and are making a new game with all of these.

pokemon automize serebii

This is 1,100 differently structured models, with different skeletons, all non-motion capped.

pokemon automize serebii

Now, unlike Pokémon's contemporaries, they don't flesh their numbers out with elemental variants of Pokémon, or Vicious/Malicious variants and have them take up numbers. are just slight visual changes and so use the same model and animation structure, so let's lop off 170 and call it a simple 1,100 (though really it's a little more) Some of the forms such as Alcremie, Vivillion, Arceus etc.








Pokemon automize serebii